Gilbert Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He wears his red hair up in a very large beehive style do. His eyes are likewise gray. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: The child of a Bricklayer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. In his 12th year, his parents were killed by a goblins raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To prove his worth to the world; and he wants revenge against goblins
Flaws: Impulsive. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 80 pp.
Gomory Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black coat over a green low-cut shirt, and a broad hat upon his head. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gomory was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Ideals: Athletic. Flaws: Ugly, Hedonist, Impulsive. Bonds: Job. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Anthony Darby, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Anthony will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: Anthony hails from a village terrorized by illithids. His martial abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by illithids. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants revenge against illithids.
Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Enemies. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Drogo Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. 1 Masterwork Artisan’s tools.
Gomory Charlton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He keeps his chestnut hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich southern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp.
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