Don Prescott, Male Human [Permalink]
Personal [hide]
Description: A 6'3" northern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long chestnut beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.
History: Born in the north to a Miner, Don learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Don took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He inherited the family business which he has now maintained for 14 years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Carnelian (40 gp).
Adelard Charlton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tan trousers with red and green striped suspenders. He wears various colorful collared shirts. He has chestnut hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of gnolls once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is compelled to act according to his religious beliefs.
Bonds: Job, Enemies, Military, Religious. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Richard Stanley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt with thin yellow vertical stripes and brown pants. His chestnut hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich western family. He moved out south to avoid the crime he committed. He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Clerebold Stanley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and black handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His tied-back hair is auburn. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Spice Merchant business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and he's in love
Ideals: Joker. Bonds: Slave, Job, Has a crush. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 14000 cp.
Odo Harlow, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has a very tight haircut. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Odo's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Ugly, Secretive, Antagonistic. Bonds: Rich, Slave, Mentor. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 11000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
