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Advanced [show]


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly pickaxes and tridents. His chestnut hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Flaws: Antagonistic. Bonds: Criminal record, Mentor, Religious. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Henry Beckwith, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 6 (-2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a grey and red handkerchief worn on his left side, and a wedding ring on his left hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his sister; and he loathes his own lifestyle

Ideals: Impeccable, Justice. Flaws: Antagonistic, Depressed. Bonds: In love, Family. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Gerald Merton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)18 (+4) 17 (+3)7 (-2)
Skills Acrobatics +5, Deception +0
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Druidic, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +0

Possessions: 400 gp. Sapphire pendant on gold chain (700 gp). A silver and pearl hairclip (50 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple white robe with pastel stripes complete with hood. With bright brown hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he loathes his own lifestyle

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Arnold Ridley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Chrysoberyl (80 gp). Azurite (9 gp).


Social Check DCs


Dustin Trollope, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His red hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Dustin Trollope, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp.


Social Check DCs


Rolf Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is long and brown with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north his family was never financially stable. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Fighting. Bonds: Attractive, Family, Enemies, Poor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Rolf Chatham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Everburning torch.


Social Check DCs

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