Solomon Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has styled his red hair well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Sage.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).
Aldous Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he wants to get laid
Flaws: Secretive, Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Holy water. 3 Thunderstones.
Gerard Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. He has moderate length black hair. This violet eyed easterner is not easily forgotten.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.
History: He got into the Roofer business at a young age. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Job, Adventurer, Guardian. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 300 gp.
Trey Royston, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Architect. He is portly but not overly obese. His chestnut hair is smooth and relatively long. This amber eyed westerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Architect soon after.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Professionalism. Flaws: Selfish, Mundane. Bonds: Job, Rich. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. Amethyst (50 gp). Rhodochrosite (11 gp). Jet (50 gp). 1 Minor magic item.
William Hastings, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a poor family in the city he treasured whatever gifts he got. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To reunite with his absent father; and he wants revenge against illithids
Flaws: Forgetful. Bonds: Nature, Poor, Enemies, Family. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
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