Solomon Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His brown hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: Born in the east to a Bounty Hunter, Solomon learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Bounty Hunter has made it difficult for him to sleep.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Job. Occupation: Bounty Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Jocelyn Westcott, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has done his best to style his blonde hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: He got into the Blacksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. By chance he met his brother recently and the two have been together since.
Motivation: He seems to be bored by most things; and find a way to reverse the transformation of his brother
Flaws: Impulsive, Selfish, Mundane. Bonds: Job, Family. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Lance Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. His brown hair and beard is wavy and long. His eyes are blue and catlike.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Zircon (60 gp). Freshwater pearl (5 gp). Smoky quartz (60 gp). Aquamarine (1200 gp). 4 Holy water.
Simon Ryland, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright grey suits and hats. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Justice, Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Patrick Clifford, Male Human [Permalink]
Personal [hide]
Description: An older man who usually wears his yellow robe and has his halberd always slung over his shoulder, he is not a threatening figure. He has wavy red hair. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion
Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Deep blue spinel (400 gp). Alexandrite (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!