Nicholas Langston, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His skin is fair and his fingers are delicate and long. He wears his black hair up. He has hazel eyes and a white hat with a yellow feather.
Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.
History: Nicholas was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Ploughman like his father before him.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and further expansion of business
Ideals: Opinionated, Logical. Bonds: Job, Religious, Family. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Richard Presley, Male Human [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he wears blue leather gloves, a blue jacket, and tight pants. He has moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Kyle Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His moppish golden hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease, Antagonistic, Shy. Bonds: Nature. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3100 sp.
Solomon Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised by priests from a young age. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Solomon's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 sp. Blue quartz (10 gp). Deep blue spinel (500 gp).
Arnold Brady, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His hair is always cut to a buzz. His green eyes peer out from beneath his broad tan hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Philantrophist. Flaws: Shy, Racist. Bonds: Family. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Gnoll, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!