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NPC Generator

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Advanced [show]


Heward Westbrook, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered writing. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Westbrook, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has a large white mantle and cape that has been intricately interwoven into his black robe. His tied-back hair is brown. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of western immigrants he idolized his mother. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Anselm Ainsley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Silver chalice with lapis lazuli gems (50 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Raymond Hadlee, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. He worked as a nervous Dyer and found it very stressful. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Raymond Hadlee, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 5 (-3)16 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 7
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Everard Shipley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has shaved his head bald. His amber eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: To end his boredom.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy, Mundane. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Everard Shipley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Robert Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey costume with the symbols of luck on his torso. With bright brown hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gifted from a young age, Robert studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted. Bonds: Job, Criminal record, Debt. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Robert Lester, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Malachite (12 gp). Violet garnet (900 gp). Iolite (50 gp).


Social Check DCs

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