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NPC Generator

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Advanced [show]


Trym Woods, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Banker. His golden hair has been sun bleached extensively. His eyes are a pleasant amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Banker and was forced into it by his family.

Ideals: Philantrophist. Flaws: Racist, Disease. Bonds: Attractive, Poor, Family. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Trym Woods, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4000 cp. Golden yellow topaz (800 gp). Red spinel (70 gp). 1 Darkwood Shield.


Social Check DCs


Gerald Huxley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown pants and tee shirts. His black hair has been sun bleached extensively. His eyes are blue.

Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Doctor business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Logical. Bonds: Rich, Job, Religious. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Gerald Huxley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)6 (-2) 11 (+0)8 (-1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 200 gp. 3 Antitoxin. 2 Smokesticks. 1 Everburning torch.


Social Check DCs


Kyle Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses in grey turtlenecks beneath a violet coat with yellow slacks. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Attractive, Mentor, Slave. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Tattersall, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 11 (+0)7 (-2)
Skills Nature +1, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Gerard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly axes and flails. He has styled his brown hair well, parting it to the left. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Criminal record, Poor. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Gerard Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to cover his moderate length brown hair. His blue eyes peer out from beneath his broad green hat.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Navigator profession.

History: Born to a Navigator, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He now owns his own business.

Motivation: To be a Navigator again; and sabotage a competitor

Bonds: Attractive, Job, Poor, Enemies. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Don Clapham, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 9 (-1)6 (-2)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs

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