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NPC Generator

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Advanced [show]


Gomory Royston, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. He keeps his silver hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Gomory Royston, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a brown and black robe with the hood down. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are blue and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets

Flaws: Ugly, Insane. Bonds: Guardian, Criminal record. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Everard Brandon, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 10 (+0)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0

Possessions: 15000 cp. Red garnet (100 gp). Alexandrite (200 gp). Star rose quartz (40 gp).


Social Check DCs


Miles Copeland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male very much looks the part of a Miner. He is tall, broad shouldered and powerfully built. He has wavy brown hair. His eyes, though not visible through his cowl, are brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Opinionated, Justice. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Miles Copeland, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 13 (+1)6 (-2)
Skills History +2, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Patrick Melancon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich southern family. One day when Patrick was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Patrick was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To end his boredom; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, PTSD, Mundane. Bonds: Family, Rich. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Melancon, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. Azurite (5 gp). Moss agate (5 gp).


Social Check DCs


William Pickering, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His moppish auburn hair is in a traditional bowl cut. His eyes are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and he loathes his own lifestyle

Ideals: Opinionated. Flaws: PTSD. Bonds: Poor, Attractive, Nature. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

William Pickering, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)7 (-2) 14 (+2)7 (-2)
Skills Insight +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Zircon (30 gp). Alexandrite (200 gp).


Social Check DCs

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