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NPC Generator

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Advanced [show]


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black armored body suit, with a simple tan line shooting up and back down. He has a red handlebar mustache and slicked back red hair. He has brown eyes.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Stableman, but he was a colossal failure. He then took over the family business and is one of the better Tanner for hire.

Motivation: Expand his business; and to be a stableman again

Flaws: Shy. Bonds: Immigrant, Rich, Job. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Gunter Birkenhead, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)13 (+1) 14 (+2)7 (-2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a brown scarf. His wide-brimmed hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gunter was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Ugly, Secretive, Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Gunter Winterbourne, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


Bertram Lincoln, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. His long golden hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Bertram was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Bertram Lincoln, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 12
Languages Common, Giant, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5

Possessions: 100 gp.


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his halberd ready. His hair is chestnut and curly. He wears crescent spectacles with a black brim.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: Henry was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Hunter like his mother before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Disciplined. Bonds: Immigrant, Job, Family. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Henry Hackney, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)9 (-1) 14 (+2)8 (-1)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


John Browning, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting tan shirt and pants. His long brown hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.

History: John was born the youngest of three triplets. He worked as a nervous Apothecary and found it very stressful. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Athletic, Disciplined, Logical. Bonds: Family, Job. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

John Browning, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1100 sp.


Social Check DCs

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