Frederick Thorpe, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his blonde hair well, parting it to the left. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).
Gerard Clifton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He keeps his auburn hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born the only child of a wealthy merchant. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Sage job and began his own company from there.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Hugh Ryley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn and curly. His skin is flawless and his gray eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Poor, Attractive. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Lapis lazuli (10 gp). Brown-green garnet (90 gp). 4 Holy water. 2 Antitoxin.
Hubert Norton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. His black hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.
History: Hubert was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.
Motivation: To unite with his sister; and wants to open a new tavern
Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Bowyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Dustin Harley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a red poncho over his likewise colored trousers and shirt. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.
History: He got into the Carpenter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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