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NPC Generator

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Advanced [show]


Bertram Bradford, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is bristling with hidden weapons, mostly monstrous two handed axes and clubs. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His blue eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is obsessed with finding treasure.

History: Bertram was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Criminal record, Job, Adventurer, In love. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Bertram Bradford, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 15000 sp.


Social Check DCs


Arnold Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are green and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: PTSD. Bonds: Slave, Enemies, Mentor. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Arnold Kendal, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trey Melancon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny ruby earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Trey Melancon, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small desert village. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Flaws: Mundane. Bonds: Attractive, Military, Nature, Poor. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Addington, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Roger Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his brown robe and has his kukri always slung over his shoulder. His auburn hair is still thick. His eyes are a pleasant blue.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with finding treasure.

History: The child of western immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Bonds: Adventurer, Immigrant, Job. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Hale, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 cp.


Social Check DCs

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