Thomas Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He carries a battered lance and tarnished dagger as well. His white hair is matted, messy, and big. His eyes are likewise hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Thomas was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Religious, Family. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1700 sp. 1 Banded mail.
Gerard Woods, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His brown hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Jeweler, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of his brother
Flaws: Mundane, Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
William Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. His head has been shaved. He has gleaming, smiling gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Sage father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Charles Wesley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright white suits and hats. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Religious, Slave, In love. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 34000 sp.
Everard Rutland, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful brothel owner made him what he is. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Logical. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Bookbinder
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 27000 cp.
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Their contribution stands as a beacon of hope for all adventurers!