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NPC Generator

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Advanced [show]


Don Rowley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear black clothing when he does not wear armor. His red hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Don was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Selfish. Bonds: Religious. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Don Rowley, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 23000 cp. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Gerard Anderton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Born to a Mortician, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Miner. He has drifted from career to career and currently works as a Miner.

Motivation: Expand his business.

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Anderton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)18 (+4) 12 (+1)10 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Chalcedony (60 gp). Chrysoprase (60 gp). 1 Darkwood Shield. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His blonde hair is cut short with large spiked bangs in the front. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job.

Flaws: Addict. Bonds: Job, Religious, Mentor, Slave. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Henry Tinley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 10 (+0)7 (-2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Clerebold Van Es, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and very much looks the part of a Architect. His white hair is unkempt and raggedy. This gray eyed easterner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Terse. Bonds: Job, Poor, Adventurer. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Van Es, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. Amber (120 gp). Fire opal (800 gp). Red spinel (120 gp). 1 Bullseye lantern.


Social Check DCs


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear grey clothing when he does not wear armor. He keeps his long brown hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and he's attracted to the pc

Flaws: Shy, Fearful. Bonds: Immigrant, Rich, Has a crush. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Gerald Nash, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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