Wymar Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Opinionated. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Diggory Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has a silver handlebar mustache and slicked back silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Attractive, Job, Family, Rich, Adventurer. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Alexandre Blackwood, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Banker uniform. He has wavy auburn hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the west. He was an apprentice working in his father's forge. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Opinionated, Logical. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Arnold Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is still thick. His eyes, though not visible through his cowl, are hazel.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Mortician job and began his own company from there.
Motivation: Further expansion of business; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Justice. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Breastplate.
Kody Shelly, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue deerstalker hat and blue clothes. His long chestnut hair is drawn into a two foot long braid. His blue eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well; and he is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Immigrant, Criminal record, Family. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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