Trey Carlisle, Male Human [Permalink]
Personal [hide]
Description: This eastern man typically wears violet cloth garments or leather armor. His clothes are grease stained in places. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Bonds: Poor, Immigrant, Criminal record. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Percival Benson, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is auburn. His hazel eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Percival was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Percival Home, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and usually wears his white robe and has his glaive always slung over his shoulder. His top hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He'd like to take his coworkers down a peg; and to be a farmer again
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Theobald Burton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Mortician soon after.
Motivation: To find somewhere to settle down; and retire the richest man in the east
Ideals: Justice, Entrepeneur. Flaws: Mundane. Bonds: Family, Job. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Gerald Wellington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. His black hair, when down, is lengthy. He has gleaming, smiling hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Ruler, Gerald learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Human compassion; and wants to open a new tavern
Ideals: Professionalism. Flaws: Racist. Bonds: Guardian, Job, Has a crush. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
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