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Advanced [show]


Theobald Yorke, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His whole body is exceptionally muscular. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born in the west, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Bonds: Immigrant, Attractive. Occupation: Ruler

Voice: American accent

Attributes [hide]

Theobald Yorke, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 11 (+0)6 (-2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


William Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His red hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east to a Armorer, William learned a great deal about his father's area of expertise. His childhood dream was to be a Courier, but he was a colossal failure. He became a Armorer soon after.

Motivation: To share knowledge with the world; and to be a courier again

Ideals: Joker, Logical. Bonds: Attractive, Job. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

William Marston, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 7 (-2)16 (+3) 10 (+0)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Conrad Hallewell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Miner uniform. He is tall, broad shouldered and powerfully built. His red hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Miner, Conrad learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Flaws: Insomniac. Bonds: Job, Guardian, Family, Rich. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Conrad Hallewell, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Drogo Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Body Guard. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his brown hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Logical. Flaws: Selfish. Bonds: Family, Nature, Enemies. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Dumph, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 5 (-3)3 (-4)
Skills Nature +3, Religion +3
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Moss agate (8 gp). Onyx (20 gp).


Social Check DCs


Jocelyn Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His golden hair, when down, is lengthy. He has amber eyes and a grey hat with a black feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent father

Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Jocelyn Mitchell, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan, Giant, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Eye agate (16 gp). 1 Minor magic item.


Social Check DCs

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