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NPC Generator

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Advanced [show]


Anselm Clapham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Fortune-teller does. He has styled his white hair well, parting it to the right. His eyes are hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His job bores him to no end. He has decided to make it more interesting.

History: Born to a Masseuse, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Anselm Clapham, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Adam Kimberley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His whole body is exceptionally muscular. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: Human compassion.

Ideals: Joker, Optimist. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Adam Kimberley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 8000 sp. Gold music box (1000 gp). A necklace of small pink pearls (1000 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs


Aldous Weld, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown top hat and brown clothes. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. Aldous was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Healer. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Poor, Criminal record, Adventurer. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Aldous Weld, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Roland Lindsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants, and carries halberds. His broad hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Roland's homeland. Roland decided to take the middle way and become a bodyguard. He struck the Merchant job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a actor again

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Nature, Immigrant. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Roland Lindsey, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 11 (+0)16 (+3)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Masterwork manacles.


Social Check DCs


Simon Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long white hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Simon Wellington, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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