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NPC Generator

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Advanced [show]


Odo Clifton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears pastel painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He wears his red hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: He got into the Body Guard business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Body Guard. He became a Body Guard soon after.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Impeccable, Gifted. Bonds: Slave, Job. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Odo Clifton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with tan pants. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: Born in the east to a Dilettante, Trym learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Trym Winterbourne, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)8 (-1) 4 (-3)12 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kyle Graham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy tan suit. His long black hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Laborer business at a young age. He worked as a nervous Laborer and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Kyle Graham, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and likes to wear ponchos typically of a light green in addition to tight pants. His head has been shaved. He has brown eyes.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Locksmith business at a young age. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: Further expansion of business.

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Diggory Adley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)9 (-1) 15 (+2)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Arnold Astley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears green trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He wears his brown hair up in a very large beehive style do. His brown eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Jeweler, but he got bored and became a Miller. He has achieved small success as a Miller.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Miller

Voice: French accent

Attributes [hide]

Arnold Astley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 10 (+0)8 (-1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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