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NPC Generator

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Advanced [show]


Bertram Ryland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports tan clothing, slightly heavier than average wear. He wears a small hat to cover his moderate length golden hair. His blue eyes peer out from beneath his small tan hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Hedonist. Bonds: Adventurer, Rich, Has a crush. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Bertram Ryland, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +0, Arcana +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Frederick Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky black painted plate armor. With a patchy black beard and wild black hair. He has gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: Money/treasure; and doesn't want to be a roofer and was forced into it by his family

Flaws: Antagonistic. Bonds: Rich, Slave, Family. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Frederick Ogden, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Debt. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Charles Hartford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1000 sp. Tourmaline (120 gp).


Social Check DCs


Roger Clare, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered warhammer and tarnished hand crossbow as well. He has a small bristly mustache and wavy red hair. His ears are large.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Fletcher in town.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To be a Laborer again; and further expansion of business

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Roger Clare, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Peter Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely green suit with pastel socks and a vest with buckled shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed southerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them

History: He got into the Detective business at a young age. He helped his mother out around the business and became quite the natural. Recently the stress of being a Detective has made it difficult for him to sleep.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Shy, Insomniac. Bonds: Job, Rich. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Peter Westbrook, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 12 (+1)6 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. Silver comb with moonstones (800 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs

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