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Advanced [show]


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his axe. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered writing. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Artistic. Bonds: Family, Poor. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Bertram Marleigh, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 3 (-4)18 (+4) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 19000 cp. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Adelard Bristol, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears black cloth garments or leather armor. His whole body is exceptionally muscular. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Energy wise he seems alert and responsive.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Immigrant, Enemies. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Bristol, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 7 Acid flasks. 1 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Gilbert Conway, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. He has no hair. He has several tiny aquamarine earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Conway, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Lewis Allerton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His red hair is slicked back into a classic pompadour. His eyes are gray and beady.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Roofer and was forced into it by his family.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Lewis Allerton, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 7000 sp. Tiger eye turquoise (12 gp).


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear white clothing when he does not wear armor. His chestnut hair is singed and shortened. His face is scarred and worn.

Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: Regain custody of his daughter; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Dalton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Good lock. 1 Good lock.


Social Check DCs

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