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NPC Generator

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Advanced [show]


Solomon Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His black hair is smooth and relatively long. He has several tiny sapphire earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Beggar, who enjoyed hunting, Solomon was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He struck the Banker job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Rich, In love, Nature, Job. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Solomon Lindsay, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 800 sp. Sard (60 gp). Amber (120 gp).


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light brown in addition to tight pants. His whole body is exceptionally muscular. His long silver hair reaches down to his waist. His eyes are amber and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Baker for hire.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Optimist. Bonds: Immigrant, Slave, Nature, Job, Has a crush. Occupation: Baker

Voice: Whispers

Attributes [hide]

Clerebold Copeland, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Golden yellow topaz (400 gp).


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He sports grey clothing, slightly heavier than average wear. His moppish auburn hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Adventurer, Criminal record. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

John Staurheim, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Cory Sutton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan costume with the symbols of the four houses of cards on his torso. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.

History: He was born in the west. He helped his mother out around the business and became quite the natural. He has never given up on his writing dream.

Motivation: To be a Actor again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant, Religious. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Cory Sutton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Diggory Gracey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He wears his white hair up. His fierce violet eyes like to dwell on things.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.

History: He was born on a small isolated farm. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Nature, Family. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Diggory Gracey, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 5 (-3)10 (+0) 10 (+0)7 (-2)
Skills History +2, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2500 sp. Rose (20 gp). 1 Simple lock.


Social Check DCs

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