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NPC Generator

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Advanced [show]


John Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear black pants and tee shirts. His hair is black and curly. His green eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: John was born in the south. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Nature. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

John Cumberbatch, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Chrysoberyl (40 gp). White pearl (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears baggy pastel pantaloons and a black scarf. He sports a long blonde beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Fisher profession.

History: He was born in a small desert village. A gifted student he started as a Fisher, but he got bored and became a Blacksmith. After a long history of fighting, William and his spouse have recently divorced.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Nature. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

William Atterton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)7 (-2) 12 (+1)16 (+3)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Alton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He wears his red hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Masseuse, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Peter Alton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3100 sp. Silver ewer (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A delicate brass dragon egg (80 gp).


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries a battered warhammer and tarnished ceremonial dagger as well. His red hair is lengthy. He has a dull look in his green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: He was raised in a mountains tribe. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Nature, Job. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Hackney, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Carlton, Male Human [Permalink]

Personal [hide]

Description: This northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His brown hair is cut short with large spiked bangs in the front. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Theobald Carlton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. Black pearl (900 gp). Azurite (15 gp). Amethyst (130 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs

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