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NPC Generator

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Advanced [show]


Bernard Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Roofer. He wears a colorful flower in his golden hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Logical. Flaws: Addict, Antagonistic, Insane. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: German accent

Attributes [hide]

Bernard Abram, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 900 sp.


Social Check DCs


Chad Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly kukris and sais. His blonde hair is singed and shortened. His violet eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Chad Crawford, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his scimitar, and carries scimitars. His chestnut hair is knotted and matted. He wears large thick round spectacles.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Justice. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Anselm Hampton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Nibley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length white hair. His fierce blue eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Lazy, Insane. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Heward Nibley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear grey pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His brown hair is braided into rings. His fierce amber eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He has drifted from career to career and currently works as a Stableman.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Flaws: Impulsive, Shy, Mundane. Bonds: Slave, Job. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Guy Ainsworth, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)13 (+1) 8 (-1)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. Fire opal pendant on a fine gold chain (700 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (500 gp).


Social Check DCs

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