Solomon Watson, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey coat over a yellow low-cut shirt, and a feathered hat upon his head. He sports a long chestnut beard, and similarly colored long hair. He has amber eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 90 pp. Alexandrite (1400 gp). Malachite (7 gp). 1 Minor magic item.
Lewis Barton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears grey painted combat armor at almost all times. His golden hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. He worked as a nervous Farmer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion
Bonds: Attractive, Adventurer, Job. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
Possessions: 800 sp. Large well-done wool tapestry (500 gp).
Guy York, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he likes to wear brown tank tops with white pants. His blonde hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he uses money and sex appeal to get what he needs
Ideals: Disciplined, Optimist. Bonds: Rich, Family, Attractive. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 cp. Amethyst (150 gp). 1 Bullseye lantern. 1 Backpack.
Balimaar Tickle, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in red turtlenecks beneath a brown coat with white slacks, he is not a threatening figure. His white hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: Balimaar was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Ernest Hackney, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a very tight haircut. His green eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.
History: Ernest hails from a village terrorized by goblins. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Banker for hire.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Flaws: Addict. Bonds: Adventurer, Enemies, Job, Family. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!