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Advanced [show]


Kyle Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with pastel highlights, and long grey pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He has always had a great fascination with Human culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Rich, Slave. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Kyle Dumph, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is blonde. His hazel unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Optimist. Flaws: Ugly, Disease, Insane. Bonds: Rich. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Trym Spalding, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 15 (+2)17 (+3)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 46000 sp.


Social Check DCs


Gomory Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black costume with the symbols of the four houses of cards on his torso. He has white hair. His eyes, though not visible through his cowl, are brown.

Personality: Always inclined to offer people food he seems plenty friendly. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Interpreter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Interpreter job and began his own company from there.

Motivation: He desires power and/or immortality; and to be a servant again

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Job, Mentor, Adventurer. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Blythe, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Trey Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: He dislikes all the random violence that takes place in the north. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Pacifist, Philantrophist, Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Trey Windsor, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills Athletics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Randal Yeardley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his axe, he is not a threatening figure. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Military. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Randal Yeardley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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