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Advanced [show]


Aldous Hadley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Aldous Hadley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 18 (+4)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 300 gp. Banded agate (15 gp). Lapis lazuli (15 gp).


Social Check DCs


Guy Easton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. His silver hair is cut short. His green eyes peer out from beneath his wide-brimmed violet hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Family, Nature, Job. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Guy Easton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp. Obsidian (12 gp). Deep green spinel (110 gp). Lapis lazuli (12 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Peter Bradford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a brown tunic with black highlights, and long blue pants that bunch up around his shoes. His left leg appears badly burned and disfigured. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Weaver profession.

History: He comes from a rich eastern family. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: To end his boredom.

Flaws: Insane, Mundane. Bonds: Attractive, Job, Rich. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Peter Bradford, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 40 pp. An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tan cloak and cross-gartered black stockings. His blonde hair, when down, is lengthy. This green eyed easterner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Fisher business at a young age. A freak accident while working with his Bricklayer mother left him crippled. He struck the Fisher job and began his own company from there.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Impeccable. Flaws: Hedonist, Disease. Bonds: Job. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Anselm Enfield, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Cory Richie, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Flattery will make him almost putty in your hands.

History: Cory hails from a village terrorized by brigands. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Artistic, Logical. Flaws: Selfish. Bonds: Enemies, Rich. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Cory Richie, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs

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