Lewis Cornish, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying brother.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. Silver comb with moonstones (200 gp). Gold dragon comb with red garnet eye (400 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Smokesticks. 2 Antitoxin. 1 Tanglefoot bags. 2 Antitoxin.
Kyle Walcott, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: When he was but 7 years old his parents immigrated from the west. He worked as a nervous Guard and found it very stressful. He then took over the family business and is one of the better Guard for hire.
Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
Gunter Clifton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Doctor. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Justice. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Smoky quartz (50 gp). Jade (110 gp). 1 Minor magic item.
Theodoric Payton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars, marred by teas. He wears his auburn hair up. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Flaws: Ugly, Selfish, Antagonistic. Bonds: Adventurer, Military. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
Balimaar Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin black vertical stripes and red pants. His blonde hair is singed and shortened. His eyes, though not visible through his cowl, are amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful slaver made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp.
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