Geoffrey Merton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut and curly. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 21000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).
Everard Vance, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears bulky red painted plate armor. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Human people.
Ideals: Logical. Flaws: Racist, Insane. Bonds: Slave, Attractive. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp.
Gunter Royston, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has done his best to style his brown hair to look like a famous performer. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined, Professionalism, Gifted. Bonds: Attractive, Mentor. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Red garnet (130 gp). Onyx (60 gp). Azurite (12 gp). 1 Minor magic item.
Anselm Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit, and carries kukris. He wears his silver hair up. His eyes are brown and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Anselm was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Fighting, Justice, Impeccable. Bonds: Attractive, Rich, Job. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
Possessions: 100 gp.
Lance Tindall, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Lance hails from a village terrorized by brigands. He moved out east to avoid the crime he committed. He has worked as a Detective like his father before him.
Motivation: To reunite with his absent father; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Enemies, Military, Criminal record, Job, Family. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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