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NPC Generator

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Advanced [show]


Alexandre Enfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his brown hair. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in flail use. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants revenge against illithids; and he is currently in port desperately looking for someone to get him out

Ideals: Justice, Gifted, Fighting. Bonds: Attractive, Slave, Enemies. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Alexandre Enfield, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 11 (+0)11 (+0)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish golden hair is in a traditional bowl cut. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Tanner, his father struggled to pay the bills. His father took him hunting and taught him how to get in the mind of other creatures. He was granted martial powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Tim Shelley, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Investigation +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 700 gp.


Social Check DCs


Trym Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white tunic with black highlights, and long green pants that bunch up around his shoes. His long brown hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He became a Knight soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Disciplined. Bonds: Job, Poor. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Trym Weld, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)8 (-1) 17 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Shane Hale, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey tunic with blue highlights, and long pastel pants that bunch up around his shoes. With a patchy chestnut beard and wild chestnut hair. He has violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Ruler job and began his own company from there.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Military, Job, Adventurer. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Shane Hale, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 12 (+1)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Citrine (50 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs


Ralf Merton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his right side, and carries kukris. He sports a flattop hair cut. He has hazel eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Glassblower, Ralf learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Attractive. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Ralf Merton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 8 (-1)17 (+3) 12 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Brown-green garnet (160 gp). Silver pearl (160 gp). Silver pearl (160 gp).


Social Check DCs

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