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NPC Generator

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Advanced [show]


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His hair is silver, silky, and of moderate length. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the north. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Theobald Shelby, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 8 (-1)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adam Graham, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's attracted to the PC.

Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Attractive, Has a crush. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Adam Graham, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp.


Social Check DCs


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and tan robe with the hood down. He has a slight overbite and is overall scrawny. His hair is red, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Junk Dealer father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is content

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Anselm Byron, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kyle Payton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 10 years.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Military. Occupation: Detective

Voice: Stutters

Attributes [hide]

Kyle Payton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Heward Bradley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a tan coat over a pastel low-cut shirt, and a small hat upon his head. He has a hunchback. His white hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heward hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Layabout

Voice: American accent

Attributes [hide]

Heward Bradley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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