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NPC Generator

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Advanced [show]


Cory Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long golden hair kept up in a rat tail. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted divine powers by his dying brother.

Motivation: An old rival family wants him found; and he wants to get laid

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Wharton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lewis Browning, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his silver hair. He has several tiny ruby earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Joker. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Lewis Browning, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 16 (+3)17 (+3)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His red hair is braided into rings. He has several tiny aquamarine earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He is a very good compulsive liar and kleptomaniac.

History: Wymar was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Guard. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Opinionated. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Wymar Kimberly, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Peter Cromwell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a simple brown robe with violet stripes complete with hood. His hair is always cut to a buzz. He has blue eyes and a brown hat with a violet feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Job. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Cromwell, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)13 (+1) 18 (+4)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Slave Trader. His tied-back hair is auburn. He has gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Shy. Bonds: Job, Adventurer, Mentor. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Anselm Brandon, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs

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