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NPC Generator

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Advanced [show]


Gerard Barlow, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Locksmith.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Slave, Job, Criminal record. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Barlow, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Stratford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Balimaar Stratford, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 18 (+4)9 (-1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 cp.


Social Check DCs


Justin Remington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Sculptor, but he got bored and became a Layabout. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to be a sculptor again

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Justin Remington, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Lance Snape, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is renowned for his bright red suits and hats. His hair is auburn and curly. He has several tiny sapphire earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Lance was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Rich, Military. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Lance Snape, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Chrysoprase (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting black shirt and pants. His white hair is braided into rings. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is a Succubi in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and retire the richest man in the east

Ideals: Persistence, Entrepeneur. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Graham, Male Human Fighter 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)9 (-1) 15 (+2)17 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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