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NPC Generator

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Advanced [show]


Charles Ramsay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His white hair is knotted and matted. He has blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.

History: His mother raised him in a mountain cabin. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Baker; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Nature, Adventurer. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Ramsay, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)15 (+2) 16 (+3)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He dresses like a well dressed Fisher does. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small desert village. He worked as a nervous Fisher and found it very stressful. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Roger Birkenhead, Male Human Fighter 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 14 (+2)14 (+2)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, green, dusty cloak. His head has been shaved. His fierce gray eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He plays an instrument quite well.

History: He was born in the west, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Immigrant, Military, Job. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Odo Mori, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 9000 cp. Blue quartz (16 gp). Rhodochrosite (16 gp). Malachite (16 gp).


Social Check DCs


Odo Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is brown and very short. His thin eyebrows rest above his beady violet eyes.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Odo was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Odo Blakeley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +0, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Anselm Gyula, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter. He carries with him a set of bastard swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is knotted and matted. His violet eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Anselm was born with his father's beautiful face. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants a kiss

Ideals: Fighting. Bonds: Religious, Adventurer, Attractive, Nature, Has a crush. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Anselm Gyula, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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