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Advanced [show]


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: This western man wears a robe, a symbol of his god around his neck, and a lance on his belt. His clothes are grease stained in places. His brown hair, when down, is lengthy. His blue eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lance's homeland. Lance decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Extrovert. Bonds: Poor, Immigrant. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Lance Hartford, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 8 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 cp. Golden pearl (160 gp). Freshwater pearl (15 gp). Pink pearl (160 gp). Deep green spinel (160 gp). 1 Minor magic item.


Social Check DCs


Richard Hartford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He keeps his red hair in a pixie cut. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Athletic, Gifted, Logical. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Richard Hartford, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Manfred Thackeray, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears green painted combat armor at almost all times. His blonde hair is styled in orderly dreadlocks. His eyes are violet and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Manfred was born the youngest of three triplets. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Manfred Thackeray, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Brown-green garnet (50 gp). Obsidian (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Anthony Rodney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He prefers to wear tan pants and tee shirts. He has a hunchback. He wears a wide-brimmed hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Anthony Rodney, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 15000 sp.


Social Check DCs


Norman Blyth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. His white hair is greasy and uncared for. His eyes are green and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the west. After coming to the age of reason, Norman took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To be a Barkeep again; and expand his business

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Blyth, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 40 pp. Azurite (5 gp). Blue quartz (5 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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