Guy Weld, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. He has a white handlebar mustache and slicked back white hair. He has gleaming, smiling hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the north, but his parents moved at a very young age to the west. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Don Wellington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears baggy violet pantaloons and a grey scarf. His left hand appears badly burned and disfigured. His silver hair and beard is wavy and long. This green eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Insane, Lazy. Bonds: Family. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp.
Everard Charlton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy black pantaloons and a tan scarf. His golden hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady amber eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Manfred Norton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his golden hair well, parting it to the right. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. In his 11th year, his parents were killed by a brigands raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the east; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur, Philantrophist, Fighting. Flaws: Addict. Bonds: Enemies. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Aldous Anderton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in earthy colors with a green and brown handkerchief worn on his left side. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Aldous was born in the east. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Persistence. Flaws: Ugly, Cynical. Bonds: Poor, Immigrant, Nature. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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