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Advanced [show]


Charles Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He sports a long golden beard, and similarly colored long hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: To unite with his brother; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Adventurer, Family. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Harlan, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cory Nash, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is tall, broad shouldered and powerfully built. His hair is auburn and very short. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Cory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Guardian, Military, Poor. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Cory Nash, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 9 (-1)10 (+0) 13 (+1)8 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2500 sp. Brown-green garnet (70 gp). Brown-green garnet (70 gp). Pink pearl (70 gp). 1 Climber’s kit. 1 Good lock.


Social Check DCs


Adam Enfield, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He is bald on top and has large black tufts of hair around his ears. He has a tattooed face.

Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Mentor, Religious. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adam Enfield, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (300 gp). Silver ewer (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Sharps, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his nunchaku. He has a white handlebar mustache and slicked back white hair. His thin eyebrows rest above his beady blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Gerard Sharps, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ralf Rayden, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His tied-back hair is red. He has a dull look in his green eyes.

Personality: He dislikes all the random violence that takes place in the south. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Farmer, Ralf learned a great deal about his mother's area of expertise. A gifted student he started as a Fortune-teller, but he got bored and became a Farmer. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: To clean up the streets; and to protect his home

Ideals: Pacifist. Bonds: Religious, Job, Family, Guardian. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Ralf Rayden, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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