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NPC Generator

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Advanced [show]


Odo Westbrook, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He prefers to wear black clothing when he does not wear armor, and his gloved hand is found clutching a longsword. His hair is white and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.

History: The child of a Baker, who enjoyed hunting, Odo was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Bonds: Family, Criminal record, Nature. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Odo Westbrook, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hunter Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a axe on his belt. He keeps his long blonde hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Fighting, Persistence. Bonds: Attractive, Military, Adventurer. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Hunter Peyton, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Sylvan, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Charlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes peer out from beneath his broad pastel hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Mundane, Disease, Antagonistic. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Charlton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp. Golden pearl (50 gp).


Social Check DCs


Clerebold Everly, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright green suits and hats. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Gifted, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Everly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)6 (-2) 16 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Gilbert Ramsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his chestnut hair well, parting it to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Military. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Gilbert Ramsay, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp.


Social Check DCs

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