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Advanced [show]


Nicholas Langdon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has wavy silver hair. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nicholas was born on a far southern desert where he grew up under the tutelage of his father, an expert Laborer. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Retire the richest man in the south; and seeks redemption

Ideals: Justice, Professionalism, Entrepeneur. Bonds: Immigrant, Criminal record. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Langdon, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Half-Plate. 1 Buckler. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Lance Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is brown and curly. He has a dull look in his brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Tanner job and began his own company from there.

Motivation: To be a Baker again.

Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Lance Hayden, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Hayley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His silver hair is lengthy. His brown unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west. Gomory was born on a far western island where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Cynical. Bonds: Attractive, Religious, Immigrant. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Gomory Hayley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1000 sp. 1 Darkwood Buckler.


Social Check DCs


Randal Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. He is bald on top and has large black tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Flaws: Ugly, Shy, Impulsive. Bonds: Nature, Family. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Randal Hadlee, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 9 (-1)17 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp. Amber (40 gp). Blue quartz (4 gp). Chalcedony (60 gp).


Social Check DCs


Anselm Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky black painted plate armor. His red hair is heavily combed to the left. His violet eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the east. In his 12th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Flaws: Ugly, Forgetful. Bonds: Poor, Guardian, Enemies. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Anselm Wordsworth, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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