Robert Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly rapiers and greatswords. His hair is blonde, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Robert hails from a village terrorized by brigands. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by brigands. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Persistence. Bonds: Attractive, Criminal record, Poor, Enemies, Military. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1400 gp). Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Gerald Copeland, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His hair is brown, silky, and of moderate length. He has hazel eyes.
Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with his god.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying brother.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic, Gifted. Bonds: Attractive, Religious, Mentor, Job. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Thomas Bradley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears baggy violet pantaloons and a brown scarf. He has a hunchback. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: Marry his brother to traveling adventurers.
Ideals: Logical. Flaws: Ugly, Shy, Addict. Bonds: Poor. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Average lock. 1 Magnifying glass.
Gunter Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He carries with him a set of daggers on his belt, each one with a opal on the hilt. He has a very tight haircut. His amber eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Butcher, who enjoyed hunting, Gunter was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 8 years.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Arnold Hadleigh, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Stableman. His blonde hair is unkempt and raggedy. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A freak accident while working with his Sculptor mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety; and to protect his home
Ideals: Gifted, Artistic. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
Possessions: 10000 cp. Chrysoprase (30 gp). Aquamarine (600 gp).
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