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NPC Generator

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Advanced [show]


Robert Blackwood, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Interpreter. His blonde hair is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Robert Blackwood, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp. 1 Healer’s kit. 1 Backpack. 1 Masterwork Artisan’s tools.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black cloak and cross-gartered violet stockings. His hair is cut close to his head. This amber eyed northerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Justice. Bonds: Criminal record, Military, Immigrant. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

John Brandon, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Trey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His golden hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast forest. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Secretive, Insane. Bonds: Nature, Criminal record. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Trey Tattersall, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Small steel mirror. 1 Magnifying glass.


Social Check DCs


Alexandre Stanley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His hair is cut close to his head. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Marshal business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and doesn't want to be a marshal and was forced into it by his family

Ideals: Athletic, Professionalism. Bonds: Criminal record, Job, Family. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Alexandre Stanley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Geoffrey Appleton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His skin is also unnaturally pale. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly. Bonds: Guardian, Religious, Adventurer. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Geoffrey Appleton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)11 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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