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Advanced [show]


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His brown hair is braided into rings. His amber eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Disease, Fearful. Bonds: Has a crush, Job. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Arnold Clare, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 9000 sp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has silver hair. His fierce green eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant, Mentor. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Frederick Denholm, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 9 (-1)7 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in green turtlenecks beneath a black coat with green slacks. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the west. He is a great chef.

History: The child of a Shoemaker, who enjoyed hunting, Shane was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Pacifist, Gifted. Bonds: Attractive, Nature, Rich. Occupation: Servant

Voice: Scratchy, weak

Attributes [hide]

Shane Brownrigg, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)13 (+1) 17 (+3)6 (-2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Everard Kirby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy. Bonds: Attractive, Criminal record, Religious, Poor. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Everard Kirby, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Coral (60 gp). Tourmaline (60 gp). Jet (60 gp).


Social Check DCs


Ralf Copeland, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his flail always slung over his shoulder, and carries flails. His auburn hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Family, Poor. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Ralf Copeland, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Lapis lazuli (16 gp). Bloodstone (80 gp). Banded agate (16 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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