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Advanced [show]


Jocelyn Digby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Healer like his mother before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Criminal record, Job. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Digby, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 10000 cp. Hematite (5 gp). Black pearl (500 gp). Obsidian (5 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Chad Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has done his best to style his red hair to look like a famous performer. He has gray eyes and a black hat with a blue feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Chad Stapleton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a yellow scarf. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Brewer business at a young age. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Attractive, Adventurer, Job, Immigrant. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Manfred Willoughby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. Blue quartz (5 gp). Star ruby (600 gp). Brown-green garnet (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Hallewell, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears blue leather gloves, a blue jacket, and tight pants. His black hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Enemies, Religious. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Nicholas Hallewell, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his silver hair in a flapper bob. His eyes are violet and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His job bores him to no end. He has decided to make it more interesting.

History: Bertram was born in the north. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Terse. Bonds: Rich, Adventurer, Criminal record. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Tickle, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Brown-green garnet (160 gp).


Social Check DCs

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