Gerald Southey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears baggy red pantaloons and a violet scarf. His auburn hair is singed and shortened. He has several tiny emerald earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Opinionated, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Hunter Bradly, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy black pantaloons and a brown scarf. He is an epitome of beauty. He wears his golden hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.
History: Hunter was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp.
Godfrey Hadley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. His hair is long and blonde with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His brown eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Godfrey was born in the north. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Banker. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting, Persistence. Flaws: Shy, Antagonistic. Bonds: Job, Enemies. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Gerald Benson, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a large grey jacket. His whole body is exceptionally muscular. His red hair is thinning but still full. He is baby faced.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Glassblower.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Shane Acton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a blue scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.
History: Gifted from a young age, Shane studied abroad. Shane was born on a far northern plains where he grew up under the tutelage of his father, an expert Fortune-teller. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Insane. Bonds: Nature, Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
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