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NPC Generator

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Advanced [show]


Gilbert Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and black robe with the hood down. He is physically well-built. His chestnut hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Rich, Immigrant. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Gilbert Chatham, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 30 pp. Emerald (700 gp). Violet garnet (200 gp). Chrysoprase (20 gp).


Social Check DCs


Shane Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky brown painted plate armor. He sports a long golden beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Shane Tenley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown coat over a yellow low-cut shirt, and a feathered hat upon his head. His golden hair is lengthy and is close to two feet long. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and expand his business

Ideals: Impeccable. Bonds: Attractive, Mentor, Family, Job. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Brandon, Male Human Fighter 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)11 (+0) 12 (+1)10 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Percival Pickering, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His black hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: He got into the Body Guard business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Job, Debt. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Pickering, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Navigator does. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Disease, Fearful, Insane. Bonds: Job, Immigrant. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Wakefield, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Red-brown spinel (90 gp). Jasper (20 gp). Banded agate (15 gp).


Social Check DCs

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