Bertram Carlisle, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy blue pantaloons and a grey scarf. With bright white hair and a scraggly beard. His gray eyes are passionate and lively.
Personality: Eccentric and domineering, Bertram will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He would like to get married and retire; and he has a crush on the local mayor
Ideals: Extrovert, Gifted. Bonds: Immigrant, Job, Has a crush. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Trey Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Fighting, Optimist, Logical, Athletic. Bonds: Poor. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Masterwork Light steel shield.
Adam Redfield, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying red hair a little too much giving a sharp red color. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist, Fighting. Bonds: Rich, Attractive, Religious. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1600 sp. Chrysoberyl (120 gp). Hematite (14 gp). 1 Half-Plate.
Gerard Dayton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket, and carries bows. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes dart from person to person.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Roofer, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Impulsive, Racist, Fearful. Bonds: Poor. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Jade (80 gp). Deep green spinel (80 gp). 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.
Kody Ashton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a chestnut handlebar mustache and slicked back chestnut hair. He has hazel eyes and a brown hat with a green feather.
Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.
History: The child of a Baker, who enjoyed hunting, Kody was taken on many hunting expeditions. He worked as a nervous Blacksmith and found it very stressful. He has worked as a Blacksmith like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Professionalism. Bonds: Poor, Nature, Job. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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