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NPC Generator

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Advanced [show]


Anselm Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet costume with the symbols of magic on his torso. He sports a long red beard, and similarly colored long hair. His green eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants he idolized his mother. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker, Optimist. Bonds: Immigrant, Family, Rich. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Anselm Bradshaw, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. His right hand appears badly burned and disfigured. He has wavy blonde hair. His green eyes peer out from beneath his feathered tan hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a island tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Clerebold Copeland, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 500 gp. Black pearl (1500 gp). Malachite (16 gp). Azurite (16 gp). Malachite (16 gp).


Social Check DCs


Raymond Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of magic around his neck, and a axe on his belt. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Guardian, Military. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Raymond Davenport, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Climber’s kit. 1 Silk rope. 1 Hourglass.


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to cover his moderate length golden hair. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, In love, Military. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Gerald Springfield, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)16 (+3) 8 (-1)16 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 9
Languages Common, Draconic, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Black pearl (400 gp). Peridot (70 gp). Jade (120 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Washington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with feathered hat. His black hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Optimist. Bonds: Mentor, Slave. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Washington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy steel shield.


Social Check DCs

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