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Advanced [show]


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly pickaxes and morningstars. He has shaved his head bald. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Animal Trainer, Don learned a great deal about his mother's area of expertise. A gifted student he started as a Baker, but he got bored and became a Animal Trainer. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he has decided he is irredeemable

Ideals: Fighting, Professionalism. Bonds: Attractive, Criminal record, Job. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Don Gentry, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Jocelyn was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To be a Bricklayer again; and an old rival family wants him found

Flaws: Shy, Fearful. Bonds: Family, Military, Job. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Bentham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 6 (-2)15 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He is portly but not overly obese. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has worked as a Interpreter like his mother before him.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Shy. Bonds: Job, Rich, Nature, Has a crush. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Anselm Rutherford, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Peter Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is still thick. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Peter Beitz, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Dean Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of strength on his torso. His skin is fair and his fingers are delicate and long. He wears his golden hair up in a very large beehive style do. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Dyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Immigrant, Family. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Dean Winterbourne, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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