Hunter Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His brown hair is cut short. He has a dull look in his brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 6000 sp. Moonstone (70 gp). Eye agate (7 gp). White pearl (130 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Darlington, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. He has styled his blonde hair well, parting it to the right. His eyes are likewise gray.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Architect in town.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Shy. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp.
Heward Adley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear flannel. His white hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Gifted, Entrepeneur, Artistic. Bonds: Adventurer, Enemies. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Thomas Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His blonde hair is thinning but still full. He has gray eyes and a brown hat with a white feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. A freak accident while working with his Fisher mother left him crippled. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Silver comb with moonstones (800 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Cloth of gold vestments (100 gp).
Chad Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His silver hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Chad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Insane, Depressed. Bonds: Rich. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 80 pp. Red-brown spinel (80 gp). Malachite (11 gp). Pink pearl (80 gp). 1 Masterwork Common Ranged Weapon.
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