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Advanced [show]


William Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large blue jacket. His hair is black and very short. He has gleaming, smiling blue eyes.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, William studied abroad. A freak accident while working with his Glassblower mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He feels the way he acts is they only way to get by in the world; and to clean up the streets

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

William Graham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 6 (-2)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Hubert Graham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his red hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new server responsibilities is difficult

Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Religious. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Hubert Graham, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp. Black pearl (900 gp).


Social Check DCs


Tim Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a lance on his belt. He carries a battered bastard sword and tarnished lance as well. He wears a small hat to cover his moderate length blonde hair. His eyes are violet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the large cave and found the beat up lance and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Optimist. Bonds: Military, Nature, Family. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Leighton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He typically wears green cloth garments or leather armor. His chestnut hair is greasy and uncared for. His hazel eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He was granted psionic powers by his dying brother.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Drogo Copeland, Male Human Fighter 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +7
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7

Possessions: 100 gp.


Social Check DCs


Solomon Asheton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. His auburn hair is cut short. His eyes are amber and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Locksmith.

Motivation: Expand his business; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Solomon Asheton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Aquamarine (700 gp). Iolite (30 gp). 1 Masterwork Common Melee.


Social Check DCs

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